![]() You use A and D to move in the linear environment and point and click to interact. The control scheme, on PC, is simple and instinctive. Except for when I dropped the cute heart-headed character from so high that it exploded. This seems like a terrifying world for a child, but the kid just laughs in blissful ignorance most of the time. 28 release feels like a mix of Coraline, the video game series Little Nightmares and Foster the People’s “Pumped Up Kicks,” on account of running children in the background. The storyline consists of the player character, a nightmare-stricken child, who falls asleep into a horrible nightmare and must sort through macabre puzzles to become happy again. That being said, there is some challenge to it which proves that it's not always easy to be… happy.Happy Game, the misleadingly titled horror dreamscape from Amanita Design, transports players to a world of toys, adventure and bloodshed. It's a bit too easy with the puzzles feeling like calm interruptions which take away from the fear. The visuals fit the theme well along with the sounds and puzzles with contextual support. Happy Game is a 2D narrative-puzzle horror game for mobiles about a child trying to escape from several nightmares. It might have been better if the developers leaned harder into the narrative. It kind of feels more like a narrative journey broken up by short interactive segments. You never feel pressure or in danger while solving the puzzles which causes the horror to drop significantly. ![]() While this can be seen as a strength for those who don't want to linger in a horror game, it works against it. They're all pretty easy to solve so you don't usually get enough time to appreciate them. Yes, there are a fair number of puzzles but they rarely ever last a long time. The game does horror effectively, but it is overall lacking as a game. To add to the horror, some of the puzzles force you to think in a dark manner to solve them. A majority of puzzles are contained and you can figure out what to do through context alone. That is to say, you need to tap on a lot of things, but it never feels overwhelming. They also encourage you to investigate your surroundings as you would in other point-and-clicks. The solutions can come to you from environmental clues. The puzzles themselves stand out by emphasizing the dream and nightmare themes.
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